However, you may be required to replay the game once or twice to fully collect them all. This game really is more about exploration and unravelling mysteries than anything else as well as solving various puzzles of course!įor those interested the Trophies and Achievements are not that difficult to obtain and none of which are missable. Also, when you do manage to come across something resembling such a thing, the battles against them are quite easy and not challenging enough to even warrant them as much of a threat. If you are expecting to be able to fight hordes of enemies whilst also running to avoid them, you may be quite disappointed as there really is a somewhat lack of enemies to be found. It is perhaps another good idea to point out the lack of enemies within the game. With areas that look all to familiar and a lot of it requiring a bit of back and forth. However, the story does manage to do a good enough job and it’s also just about long enough to keep people interested despite this.Īlso, with that said a lot of the game does feel recycled. The game however, is rather linear and there isn’t too much exploring to be had outside of keeping to the overall story. Moons of Madness is a brilliant cosmic horror title that combines exploration and puzzle-solving along with Lovecraftian horror mechanics mixed into the play. The game is rather interesting and the puzzles can be rather a struggle to get through whilst also remaining fun and thus not impossible, personally I think the puzzles are rather good mixing both difficulty and ease quite well. Whilst you explore through Space unravelling each mystery and finding out just what is causing these mysteries to occur. The game is packed full of horror, puzzles and Lovecraft. However, as the team soon discovers not everything is as expected whilst in Space, as mysteries begin to unravel and their lives now become in danger. Instead, all you have here a somewhat scary horror game that manages to drown itself in a whole lot of pointless busywork.įuncom provided us with a Moons of Madness PS4 code for review purposes.It mainly focuses on a small team of which you only really get to see one of them, their job is to explore Space since their base of operations is based there. Given how nice it looks, I suspect that if you were to strip out most of Moons of Madness’ gameplay - such as it is - you would’ve been left with a very solid (if somewhat short) horror walking simulator. Even if nothing else quite matches up to those opening moments, Moons of Madness still has the odd moment of genuine creepiness - but nearly all of them lose their impact thanks to the fact you’ve had your senses dulled by the seemingly endless repetition. The game opens with a creepy walk through the ravaged halls of your Mars base, and culminates in a moderately frightening (if, in retrospect, somewhat predictable) jump scare. It may be the more realistic option, but it really drains away the dramatic tension.Īnd to be sure, there is dramatic tension to be found. Any time Moons of Madness has the choice of making players take one or two steps to carry out a task, and making players take half a dozen or more steps to carry out a task, it opts for the latter. You don’t just put on a spacesuit and go outside, you…well, you get the picture. You find that a room has flooded, so you don’t just have to turn the sprinklers off and drain the room, you have to wander through hallway after hallway, occasionally adjusting screws and knobs, finding canisters, manually turning off sprinklers, and then inserting the canisters into a machine and adjusting their flows so that everything drains properly. You don’t just go to the canteen to get a cup of coffee, you go to the canteen, pick up your cup, insert it into the coffeemaker, turn the coffeemaker on, fill your cup, take it out, drink it up, and do it again - while also pausing to eat dehydrated food. You spend a huge chunk of time here carrying out menial tasks, and many of them seem like they’re as drawn out as possible. Pity, then, that the gameplay is so tedious. Everything looks crisp and clean, and, at least from a visual perspective, it delivers on its promise of being a cinematic experience. Moods of Madness, by contrast, looks very nice. Even if those games I linked in the previous paragraph were, to varying degrees, alright, none of them really stand out in my memory as being particularly well-made. While Moons of Madness follows in the footsteps in other recent games that draw on the works of HP Lovecraft (particularly Conarium), I don’t think there’s any denying it has substantially higher production values than any of them. Okay, that was needless snark in that last paragraph. A Lovecraftian horror game? Well, there’s something new.
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